AI Insights · Timothy · October 2022
Top 5 Free to Play Games on Android in the Netherlands Q3 2022
In Q3 2022, the top free-to-play games on Android in the Netherlands showed varied performance in terms of downloads, revenue, and active user trends.
In Q3 2022, the top free-to-play games on Android in the Netherlands demonstrated diverse performance metrics, reflecting user engagement and revenue generation trends. Below, we delve into the weekly trends for these popular games.
Stumble Guys from Scopely saw a consistent increase in weekly revenue, starting at approximately $4.5K at the end of June and peaking at around $12.7K by the end of September. Weekly downloads fluctuated, with a notable peak of 20.5K in late July and a dip to 13.9K at the end of August, before stabilizing around 17.2K by the end of the quarter. The game experienced a significant rise in weekly active users, growing from 110K in late June to nearly 200K by the end of September.
Subway Surfers by SYBO Games experienced a decline in weekly revenue, starting at about $1.1K and dropping to around $300 by the end of September. Weekly downloads also saw a downward trend, with a high of 11.2K in mid-July, decreasing to about 5.7K by the end of the quarter. The game's weekly active users followed a similar pattern, declining from 369K in late June to 170K by the end of September.
Words of Wonders: Crossword from Fugo Games had varied performance in weekly revenue, peaking at $1.4K in mid-July and fluctuating around $700-$900 towards the end of the quarter. Downloads saw a significant increase, with a peak of 13.8K in early August, before dropping to around 6.9K by the end of September. Weekly active users remained relatively stable, hovering around 25K throughout the quarter.
Woodoku - Wood Block Puzzle by Tripledot Studios Limited did not generate revenue but showed a steady increase in weekly downloads. Starting at 5.6K in late June, downloads grew to 8.8K by early September. Weekly active users also saw a positive trend, increasing from 58K in late June to around 81K by the end of September.
Pull the Pin from Popcore Games had minimal weekly revenue, peaking at $115 in early August. Weekly downloads showed a peak of 10.2K in early August but declined to around 4.5K by mid-September, before rising again to 8.9K by the end of the quarter. Weekly active users experienced an overall increase, starting at 18.4K in late June and reaching 26.9K by the end of September.
These insights, derived from Sensor Tower data, highlight the dynamic nature of user engagement and revenue trends for top free-to-play games on the Android platform in the Netherlands. For more detailed insights, visit Sensor Tower.